The goal of the VR Lab is to introduce students to Virtual Reality (VR)/ Augmented reality (AR) hardware, software, and provide an opportunity for them to apply this knowledge to applications for education, modeling, simulation, and games.
This laboratory applies cutting-edge VR/AR technology currently available in academia and industry. The lab applies research methods from social science, artificial intelligence, software engineering, and data visualization to address the challenge of including social, emotional, and communication factors into modeling and simulation. The students and faculty are pioneering the use of VR/AR/MR technology in areas such as evacuation simulation, way finding, battlefield simulation, multi-user virtual environment (MUVE), instructional modules, mobile augmented reality application (MARA), evacuation drills, VR classroom environment, data visualization, emergency response and decision making.
- COVID-19 Virtual Reality Instructional (VRI) Training for Improving Quality of Care and Patient Safety
- VAPOC: Visualization, Analysis and Prediction of COVID-19
- Megacity: A Collaborative Virtual Reality Environment for Emergency Response, Training, and Decision Making
- Active Shooter Response and Training for BSU Campus in a Collaborative Virtual Reality Environment (CVE)
- Augmented Reality with Hololens: Building Evacuation
- Game-theme based instructional (GTI) modules and Virtual Reality Instructional (VRI) module for Teaching and Learning.
- Human Centric Cyber Situation Awareness and Data Visualization
- M-Evac: Mobile Augmented Reality Application (MARA) for Navigation in a Building
- VR Assembly using HTC Vive